You play one whose destiny is linked to hunting down those things which brought terror to our people, those things which led them to change their culture, spread salt on their doorsteps and hang garlic in their windowsills. Folklore: the Affliction is a highly immersive board game of epic scale and expandability. Multi-layer Character development and player interaction spearheads this collaborative ongoing adventure in a quest to drive the darkness back into the hell from which it came. Travel the countryside of the old world. Move from towns and farms to objective locations in your hunt for Lore and your quest for liberation of the people from the plagues that haunt them.
Gather up your Lore to acquire abilities and to power artifacts long forgotten. Travel to places in search of clues and combat your enemies in a struggle for the safety of man. Move into adventure locations and use your miniature to traverse the boards to explore, uncover mystery and stake a sleeping vampire in its coffin! Intense story telling and combat action that pits you against your most frightening foes with strategy building both on and off the battlefield , resource management, power consumption and item creation that makes Folklore: the Affliction an experience you wont forget.
This is a game made by lifelong gamers who love the best of RPGs and adventure board games as well as strategy and player interaction. Continue to visit our website as the Kickstarter funds for source material and even more downloadable content as well as updates and a place to post your home-grown adventures, items and creatures for others to play with.
We encourage fan creativity and would love to see your imaginations build the world of Folklore. Look for a contest to help us build our world with your ideas. Each character has their own skills and sets of unique abilities to acquire and master in their rise towards dominance in the war against evil. Each has a distinctive depth and feel with nearly abilities and endless re-playability. Folklore is as much about character development, storyline and immersion as it is exploration and combat.
Engage in making your character more alive than any other board game as your choices guide your destiny and the path of your companions. Each Affliction is known by name and is a paragon of power and a threat to the countryside. Every adventure focuses around the blight caused by types of Afflictions whether they be Mortal, Shapeshifter, Undead, Spirit, Occultist, Demonic or Nature foes. Many creatures plague the people and the land, those whose strengths are unique among them are called Afflictions.
Folklore the Affliction is a dark fantasy role playing board game for players that does not require a game master. Adventure in a land steeped in fear, myth and superstition. Hunt or be hunted by creatures of antiquity and legend. Explore dangerous locales to find clues to the sources of evil sinking claws into the heart of the land, and decimating the populace. Defend the weak from the scourge of witchcraft and the demonic, the taint of lycanthropy and vampirism.
Advance through highly immersive stories of epic scale with multi-layer character development in an on-going quest to drive the darkness back into the hell from which it came. There are many people that have embarked together on this quest to aide in the development of Folklore:The Affliction. Here are a few:. Powered by Shopify greenbrier-games-inc. Build your character and embark on a dark fantasy RPG board game adventure.
Folklore press page Everything you need to write an article about our games. Adventuring Travel the countryside of the old world. Storylines Intense story telling and combat action that pits you against your most frightening foes with strategy building both on and off the battlefield , resource management, power consumption and item creation that makes Folklore: the Affliction an experience you wont forget.
The Characters Each character has their own skills and sets of unique abilities to acquire and master in their rise towards dominance in the war against evil. The Afflictions Each Affliction is known by name and is a paragon of power and a threat to the countryside. Features One of things that makes Folklore:The Affliction unique is the storytelling element that weaves the game together. Decisions made by the players change the story and fork the destiny of the outcomes in each adventure. This Intense story telling and combat action pits you against your most frightening foes with strategy building both on and off the battlefield, resource management, power consumption and item creation.
Will you accept this quest to purge evil from this land? The adventure intensity scales to match the number of players in your session. Protect yourself and your friends. Beware the powers of darkness which can make your friends become infected with lycanthropy or vampirism or become possessed. Immersive RPG style feel without a GM: With all the great games that have come before, immersive play often requires a Game Master, but in Folklore the Affliction, all the players cooperate as characters in the story! Everyone gets to play. The Narrative and intuitive creature AI challenges the players to use their gear and ingenuity to succeed or fail and ultimately steer the path of the adventure.
Tactical miniature combat: During exploration, your characters will be challenged by their environment and engage in dangerous miniatures-based combat as well as non-miniatures based skirmishes. Characters battle in intuitive strategic combats and locales that require interaction even during combat. Who will hold off the Wraith in combat while another character races to the sarcophagus to close the lid?
Will you choose to pull a lever while battling an undead horde in order to trap the rest of their forces behind a portcullis? The narrative immerses the players as they make game-changing choices and interactions that can alter the course of the storyline and determine the outcome and the path toward victory. Campaign style play: Completing a story is not the end. Advance your characters, gain weapons, artifacts, companions, and abilities and bring them into the next story with all their gear.
Customize each character your way as they advance by spending points in the skills and abilities you choose. Death is only the beginning: If you have a fatality, you are not out of the game, you instead play on as your ghost with ethereal ghostly powers to rise up against evil from beyond the veil. Find companions: Gain or hire the townsfolk and the animals in this hell-oppressed place and lead them into the darkness as you face the evils that threaten to devour you all. Collaborators Folklore the Affliction is a dark fantasy role playing board game for players that does not require a game master.
Their experience and professionalism has taken the development of Folklore: The Affliction to new heights.
Jason Engle, is the artist behind Folklore: The Affliction and is responsible for bringing the depth and style that makes it such an artistically immersive game. No stranger to the fantasy realm, he has been creating and publishing his work for the past 16 years. His talents bring the Folklore characters and cartography to life. See more of his work at jaestudio. Ed Greenwood. Working with the creative leads at Twin Fire Productions, Ed Greenwood is overseeing a series of almost 40 novels that will begin with his own Folklore tale: The Whispering Skull December, This creative partnership will also be working together to create Quickblade role playing game adventures based in the Folklore setting giving fans a whole new way to explore and enjoy Folklore: The Affliction!
Aaron "don't ever call me Fatbaby" Sims is lucky to be alive. Or at least that is what everyone keeps telling him. He doesn't feel lucky, though.
"The Nebuly Coat"
He's scarred, has more than a little bit of a bad attitude, and there isn't a single day that goes by that he doesn't wish his wife would've just finished off the job. After being denied his old position at the fire department, he leaves, and doesn't look back. There he becomes a part of a brotherhood that forces him to get back in the land of the living.
Luke Roberts came to the small, lazy town of Kilgore, Texas, with one thing on his mind: forgetting. He wanted to forget why he left. Forget those emerald green eyes that haunted his dreams. And forget how it felt to have his heart ripped out of his chest by a woman who didn't like the fact that he had a child. It was something he'd been doing a damn fine job of doing, too.
Until Reese smashed through every one of his defenses and made him feel again. I never imagined I would meet a dark and dangerous man. That man took me on the wildest ride of my life.
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Literally and figuratively. He quickly became my entire world. I saw her warming that bar stool and knew she would be mine. A man like me doesn't deserve the likes of her. But damned if I didn't take it.
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Her: When we met for the first time we didn't know that we already had a connection. Erin Dawson had the perfect life growing up in a perfect home with a perfect family.
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Erin finds her father, but begins questioning if her mom had been right all along to keep this information buried. It turns out he is the president of a motorcycle club. Could you love a man surrounded by danger? But when she shows up the first day, she never expects to run into someone tall, dark, and totally sexy from her not-so-innocent past.
Grief and loneliness have been my closest friends for a year, and a change is long overdue. A walk down memory lane in my hometown sounds ideal to start letting go of this never-ending sorrow and try to meet again the carefree, happy girl I once was. But back in Texas, it's not that girl I meet first. Nate Bowers, president of the Chaos Chasers, is not a saint. He says so himself. As a pragmatic teacher, I should flee from that handsome man as fast as I can.
But behind his hard exterior and primitive side, all I see in his brown eyes is a caring, gentle man he shows only to me. Sebastian had one rule. No women on the back of his bike. The one time he broke that rule, he killed the woman that was carrying his child.
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